// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences.

// HUMAN GRUNTS
HG_GREN0 sentences/HG_GREN0
HG_GREN1 sentences/HG_GREN1
HG_GREN2 sentences/HG_GREN2
HG_GREN3 sentences/HG_GREN3
HG_GREN4 sentences/HG_GREN4
HG_GREN5 sentences/HG_GREN5
HG_GREN6 sentences/HG_GREN6

// Player Alert
HG_ALERT0 sentences/HG_MONST1
HG_ALERT1 sentences/HG_ALERT1
HG_ALERT2 sentences/HG_ALERT2
HG_ALERT3 sentences/HG_ALERT3
HG_ALERT4 sentences/HG_ALERT6
HG_ALERT5 sentences/HG_ALERT6
HG_ALERT6 sentences/HG_ALERT6

// Monster Alert
HG_MONST0 sentences/HG_MONST0
HG_MONST1 sentences/HG_MONST1
HG_MONST2 sentences/HG_MONST2
HG_MONST3 sentences/HG_MONST3

// Take cover
HG_COVER0 sentences/HG_COVER0
HG_COVER1 sentences/HG_COVER1
HG_COVER2 sentences/HG_COVER2
HG_COVER3 sentences/HG_COVER3
HG_COVER4 sentences/HG_COVER4
HG_COVER5 sentences/HG_COVER5
HG_COVER6 sentences/HG_COVER6
HG_COVER7 sentences/HG_COVER7

// Throw grenade
HG_THROW0 sentences/HG_THROW0
HG_THROW1 sentences/HG_THROW1
HG_THROW2 sentences/HG_THROW2
HG_THROW3 sentences/HG_THROW3
 
// Taunt
HG_TAUNT0 sentences/HG_TAUNT0
HG_TAUNT1 sentences/HG_TAUNT1
HG_TAUNT2 sentences/HG_TAUNT2
HG_TAUNT3 sentences/HG_TAUNT3
HG_TAUNT4 sentences/HG_TAUNT4
HG_TAUNT5 sentences/HG_TAUNT5

// Charge
HG_CHARGE0 sentences/HG_CHARGE0
HG_CHARGE1 sentences/HG_CHARGE1
HG_CHARGE2 sentences/HG_CHARGE2
HG_CHARGE3 sentences/HG_CHARGE3

// Idle
HG_IDLE0 sentences/HG_IDLE0
HG_IDLE1 sentences/HG_IDLE1
HG_IDLE2 sentences/HG_IDLE2

HG_QUEST0 sentences/HG_QUEST0
HG_QUEST1 sentences/HG_QUEST1 
HG_QUEST2 sentences/HG_QUEST2
HG_QUEST3 sentences/HG_QUEST3
HG_QUEST4 sentences/HG_QUEST4
HG_QUEST5 sentences/HG_QUEST5
HG_QUEST6 sentences/HG_QUEST6
HG_QUEST7 sentences/HG_QUEST7
HG_QUEST8 sentences/HG_QUEST8
HG_QUEST9 sentences/HG_QUEST9
HG_QUEST10 sentences/HG_QUEST10
HG_QUEST11 sentences/HG_QUEST0

HG_ANSWER0 sentences/HG_ANSWER0
HG_ANSWER1 sentences/HG_ANSWER1
HG_ANSWER2 sentences/HG_ANSWER2
HG_ANSWER3 sentences/HG_ANSWER3
HG_ANSWER4 sentences/HG_ANSWER4
HG_ANSWER5 sentences/HG_ANSWER5
HG_ANSWER6 sentences/HG_ANSWER6

HG_CLEAR0 sentences/HG_CLEAR0
HG_CLEAR1 sentences/HG_CLEAR1
HG_CLEAR2 sentences/HG_CLEAR2
HG_CLEAR3 sentences/HG_CLEAR3
HG_CLEAR4 sentences/HG_CLEAR4
HG_CLEAR5 sentences/HG_CLEAR5
HG_CLEAR6 sentences/HG_CLEAR6
HG_CLEAR7 sentences/HG_CLEAR7
HG_CLEAR8 sentences/HG_CLEAR8
HG_CLEAR9 sentences/HG_CLEAR9
HG_CLEAR10 sentences/HG_CLEAR10
HG_CLEAR11 sentences/HG_CLEAR11
HG_CLEAR12 sentences/HG_CLEAR12

HG_CHECK0 sentences/HG_CHECK0
HG_CHECK1 sentences/HG_CHECK1
HG_CHECK2 sentences/HG_CHECK2
HG_CHECK3 sentences/HG_CHECK3
HG_CHECK4 sentences/HG_CHECK4
HG_CHECK5 sentences/HG_CHECK5
HG_CHECK6 sentences/HG_CHECK6
HG_CHECK7 sentences/HG_CHECK7

//DECAY
HG_05_01 hgrunt/ht05_halfway
HG_07_01 hgrunt/ht07_tracking
HG_07_02 hgrunt/ht07_dontknow

// HAZARD TEAM COMPUTER VOX

HT01_0 sentences/deeoo HT01_0
HT01_1 sentences/deeoo HT01_1
HT01_2 sentences/deeoo HT01_2
HT01_3 sentences/deeoo HT01_3
HT01_4 sentences/dadeda HT01_4
HT01_5 sentences/buzwarn buzwarn HT01_5
HT01_6 sentences/bloop HT01_6
HT01_7 sentences/dadeda HT01_7
HT01_8 sentences/bloop HT01_8
HT01_9 sentences/dadeda HT01_9

HT05_0 sentences/buzwarn buzwarn HT05_0
HT05_1 sentences/buzwarn buzwarn HT05_1
HT05_2 sentences/buzwarn buzwarn HT05_2
HT05_3 sentences/buzwarn buzwarn HT05_3
HT05_4 sentences/buzwarn buzwarn HT05_4
HT05_5 sentences/buzwarn buzwarn HT05_5
HT05_6 sentences/buzwarn buzwarn HT05_6
HT05_7 sentences/buzwarn buzwarn HT05_7
HT05_8 sentences/buzwarn buzwarn HT05_8

// DECAY DOORS
CROSSDOOR sentences/CROSSDOOR
GREENDOOR sentences/GREENDOOR
GREENDOOR2 sentences/GREENDOOR2

// doors, general
NA0 sentences/NA0
NA1 sentences/NA1
NA2 sentences/NA2
NA3 sentences/NA3
NA4 sentences/NA4
NA5 sentences/NA5
NA6 sentences/NA6
NA7 sentences/NA7
NA8 sentences/NA8
NA9 sentences/NA9
NA10 sentences/NA10
NA11 sentences/NA11
NA12 sentences/NA12
NA13 sentences/NA13
NA14 sentences/NA14
NA15 sentences/NA15
NA16 sentences/NA16
NA17 sentences/NA17
NA18 sentences/NA18
EA0 sentences/EA0
EA1 sentences/EA1
EA2 sentences/EA2
EA3 sentences/EA3
EA4 sentences/EA4
EA5 sentences/EA5
EA6 sentences/EA6
EA7 sentences/EA7
EA8 sentences/EA8

// doors, security lockout
ND0 sentences/ND0
ND1 sentences/ND1
ND2 sentences/ND2
ND3 sentences/ND3
ND4 sentences/ND4
ND5 sentences/ND5
ND6 sentences/ND6
ND7 sentences/ND7
ED0 sentences/ED0
ED1 sentences/ED1
ED2 sentences/ED2
ED3 sentences/ED3
ED4 sentences/ED4
ED5 sentences/ED5
ED6 sentences/ED6

// blast doors
NF0 sentences/NF0
NF1 sentences/NF1
NF3 sentences/NF3
EF0 sentences/EF0
EF1 sentences/EF1
EF3 sentences/EF3

// fire door
NFIRE0 sentences/NFIRE0
EFIRE0 sentences/EFIRE0

// chemical door
NCHEM0 sentences/NCHEM0
ECHEM0 sentences/ECHEM0

// radiation door
NRAD0 sentences/NRAD0
ERAD0 sentences/ERAD0

// generic containment door
NCON0 sentences/NCON0
ECON0 sentences/ECON0

// broken locked door
NG0 sentences/NG0
NG1 sentences/NG1
NG2 sentences/NG2

// maintenance door
NH0 sentences/NH0
NH1 sentences/NH1
EH0 sentences/EH0
EH1 sentences/EH1

// turrets, defensive systems

T0 sentences/T0
T1 sentences/T1
T2 sentences/T2
T3 sentences/T3
T4 sentences/T4
T5 sentences/T5

// warnings

WE0 sentences/WE0
WE1 sentences/WE1
WE2 sentences/WE2
WE3 sentences/WE3

// danger

DR0 sentences/DR0
DR1 sentences/DR1
DR2 sentences/DR2
DR3 sentences/DR3
DR4 sentences/DR4

DC0 sentences/DC0
DC1 sentences/DC1
DC2 sentences/DC2
DC3 sentences/DC3
DC4 sentences/DC4

DB0 sentences/DB0
DB1 sentences/DB1
DB2 sentences/DB2
DB3 sentences/DB3

// training room

TR_A sentences/TR_A 
TR_B sentences/ deeoo TR_B 



// HEV Suit

// powerup

HEV_AAx sentences/bell HEV_A0 , HEV_A2 , HEV_A3 , HEV_A4 , HEV_A5 , HEV_A6 , HEV_A7 , HEV_A8 , HEV_A10
HEV_A0 sentences/bell , HEV_A0

HEV_A1 sentences/blip blip HEV_A1
HEV_A2 sentences/blip blip HEV_A2
HEV_A3 sentences/blip blip HEV_A3
HEV_A4 sentences/blip blip boop HEV_A4 boop boop
HEV_A5 sentences/blip blip HEV_A5
HEV_A6 sentences/blip blip HEV_A6
HEV_A7 sentences/blip blip HEV_A7
HEV_A8 sentences/blip blip HEV_A8
HEV_A9 sentences/fuzz HEV_A9
HEV_A10 sentences/HEV_A10 bell

// medical
HEV_DEAD0 fvox/beep beep beep beep beep beep flatline
HEV_DEAD2 fvox/beep beep beep beep beep flatline

HEV_MED0 sentences/boop boop boop HEV_MED0
HEV_MED1 sentences/boop boop boop HEV_MED1
HEV_MED2 sentences/boop boop boop HEV_MED2

HEV_HEAL0 sentences/boop boop boop HEV_HEAL0
HEV_HEAL1 sentences/boop boop boop HEV_HEAL1
HEV_HEAL2 sentences/boop boop boop HEV_HEAL2
HEV_HEAL3 sentences/boop boop boop HEV_HEAL3
HEV_HEAL4 sentences/boop boop boop HEV_HEAL4
HEV_HEAL5 sentences/boop boop boop HEV_HEAL5
HEV_HEAL6 sentences/boop boop boop HEV_HEAL6
HEV_HEAL7 sentences/boop boop boop HEV_HEAL7
HEV_HEAL8 sentences/boop boop boop HEV_HEAL8

HEV_DMG0 sentences/boop boop boop HEV_DMG0
HEV_DMG1 sentences/boop boop boop HEV_DMG1
HEV_DMG2 sentences/boop boop boop HEV_DMG2
HEV_DMG3 sentences/boop boop boop HEV_DMG3
HEV_DMG4 sentences/boop boop boop HEV_DMG4
HEV_DMG5 sentences/boop boop boop HEV_DMG5
HEV_DMG6 sentences/boop boop boop HEV_DMG6 
HEV_DMG7 sentences/boop boop boop HEV_DMG7

HEV_HLTH0 sentences/beep beep HEV_HLTH0
HEV_HLTH1 sentences/beep beep HEV_HLTH1
HEV_HLTH2 sentences/beep beep HEV_HLTH2
HEV_HLTH3 sentences/beep beep HEV_HLTH3
HEV_HLTH4 sentences/beep beep HEV_HLTH4
HEV_HLTH5 sentences/beep beep HEV_HLTH5
HEV_HLTH6 sentences/beep beep HEV_HLTH6

HEV_SHOCK sentences/beep beep HEV_SHOCK 
HEV_FIRE sentences/beep beep HEV_FIRE 

// items
HEV_AIM_ON sentences/blip HEV_AIM_ON 
HEV_AIM_OFF sentences/blip HEV_AIM_OFF 
HEV_BATTERY sentences/blip HEV_BATTERY 
HEV_MEDKIT sentences/blip HEV_MEDKIT 

HEV_PISTOL sentences/blip HEV_PISTOL 
HEV_SHOTGUN sentences/blip HEV_SHOTGUN 
HEV_GRENADE sentences/blip HEV_GRENADE 
HEV_ASSAULT sentences/blip HEV_ASSAULT 
HEV_44PISTOL sentences/blip HEV_44PISTOL 
HEV_RPG sentences/blip HEV_RPG 
HEV_SATCHEL sentences/blip HEV_SATCHEL 
HEV_TRIPMINE sentences/blip HEV_TRIPMINE 
HEV_HORNET sentences/blip HEV_HORNET 
HEV_SQUEEK sentences/blip HEV_SQUEEK 
HEV_EGON sentences/blip HEV_EGON 
HEV_GAUSS sentences/blip HEV_GAUSS 
HEV_XBOW sentences/blip HEV_XBOW 

HEV_9MM sentences/blip HEV_9MM 
HEV_44AMMO sentences/blip HEV_44AMMO 
HEV_BUCKSHOT sentences/blip HEV_BUCKSHOT 
HEV_BOLTS sentences/blip HEV_BOLTS 
HEV_RPGAMMO sentences/blip HEV_RPGAMMO 
HEV_AGRENADE sentences/blip HEV_AGRENADE 
HEV_EGONPOWER sentences/blip HEV_EGONPOWER 

// time

//HEV_C1t sentences/bell HEV_C1t 
//HEV_C13t sentences/bell HEV_C13t 

// power levels

HEV_D00 sentences/fuzz fuzz HEV_D00
HEV_D01 sentences/fuzz fuzz HEV_D01

HEV_0P sentences/fuzz fuzz HEV_0P 
HEV_1P sentences/fuzz fuzz HEV_1P 
HEV_2P sentences/fuzz fuzz HEV_2P 
HEV_3P sentences/fuzz fuzz HEV_3P 
HEV_4P sentences/fuzz fuzz HEV_4P 
HEV_5P sentences/fuzz fuzz HEV_5P 
HEV_6P sentences/fuzz fuzz HEV_6P 
HEV_7P sentences/fuzz fuzz HEV_7P 
HEV_8P sentences/fuzz fuzz HEV_8P 
HEV_9P sentences/fuzz fuzz HEV_9P 
HEV_10P sentences/fuzz fuzz HEV_10P 
HEV_11P sentences/fuzz fuzz HEV_11P 
HEV_12P sentences/fuzz fuzz HEV_12P 
HEV_13P sentences/fuzz fuzz HEV_13P 
HEV_14P sentences/fuzz fuzz HEV_14P 
HEV_15P sentences/fuzz fuzz HEV_15P 
HEV_16P sentences/fuzz fuzz HEV_16P 
HEV_17P sentences/fuzz fuzz HEV_17P 
HEV_18P sentences/fuzz fuzz HEV_18P 
HEV_19P sentences/fuzz fuzz HEV_19P 

// weapon/ammo

HEV_AMO0 sentences/ blip HEV_AMO0

// suit

HEV_V0 sentences/ blip HEV_V0
HEV_V1 sentences/ blip HEV_V1

HEV_E0 sentences/buzz buzz HEV_E0
HEV_E1 sentences/buzz HEV_E1
HEV_E2 sentences/buzz HEV_E2
HEV_E3 sentences/buzz HEV_E3
HEV_E4 sentences/buzz HEV_E4
HEV_E5 sentences/buzz HEV_E5

// time remaining countdown

//HEV_F10t sentences/bell HEV_F10t 
//HEV_F15t sentences/bell HEV_F15t 
//HEV_F20t sentences/bell HEV_F20t 
//HEV_F30t sentences/bell HEV_F30t 

// detections

HEV_DET0 sentences/ blip blip blip HEV_DET0
HEV_DET1 sentences/ blip blip blip HEV_DET1
HEV_DET2 sentences/ blip blip blip HEV_DET2
HEV_DET3 sentences/ blip blip blip HEV_DET3
HEV_DET4 sentences/ blip blip blip HEV_DET4
HEV_DET5 sentences/ blip blip blip HEV_DET5

//HEV_GR0r sentences/HEV_GR0r 
//HEV_GR1r sentences/HEV_GR1r 
//HEV_GR2r sentences/HEV_GR2r 

// BARNEY

BA_OK0 barney/ba_ok0
BA_OK1 barney/ba_ok1
BA_OK2 barney/ba_ok2
BA_OK3 barney/ba_ok3
BA_OK4 barney/ba_ok4
BA_OK5 barney/ba_ok5

BA_WAIT0 barney/ba_wait0
BA_WAIT1 barney/ba_wait1
BA_WAIT2 barney/ba_wait2
BA_WAIT3 barney/ba_wait3
BA_WAIT4 barney/ba_wait4

BA_HELLO0 barney/hellonicesuit
BA_HELLO1 barney/howdy
BA_HELLO2 barney/ba_hello0
BA_HELLO3 barney/ba_hello1

BA_DOOR0 barney/ba_door0
BA_DOOR1 barney/ba_door1

BA_QUESTION0 barney/beertopside
BA_QUESTION1 barney/wayout
BA_QUESTION2 barney/getanyworse
BA_QUESTION3 barney/gladof38
BA_QUESTION4 barney/workingonstuff
BA_QUESTION5 barney/wayout
BA_QUESTION6 barney/whatsgoingon
BA_QUESTION7 barney/aintscared
BA_QUESTION8 barney/nodrill
BA_QUESTION9 barney/gettingcloser
BA_QUESTION10 barney/youhearthat
BA_QUESTION11 barney/crewdied
BA_QUESTION12 barney/somethingmoves
BA_QUESTION13 barney/thinking
BA_QUESTION14 barney/missingleg

BA_ANSWER0 barney/noway
BA_ANSWER1 barney/ireckon
BA_ANSWER2 barney/soundsright
BA_ANSWER3 barney/yessir
BA_ANSWER4 barney/youbet
BA_ANSWER5 barney/yougotit
BA_ANSWER6 barney/yup
BA_ANSWER7 barney/dontaskme
BA_ANSWER8 barney/dontbet
BA_ANSWER9 barney/dontbuyit
BA_ANSWER10 barney/dontfigure
BA_ANSWER11 barney/dontguess
BA_ANSWER12 barney/hardtosay
BA_ANSWER13 barney/justdontknow
BA_ANSWER14 barney/nope
BA_ANSWER15 barney/nosir
BA_ANSWER16 barney/cantfigure
BA_ANSWER17 barney/maybe
BA_ANSWER18 barney/notelling
BA_ANSWER19 barney/bequiet
BA_ANSWER20 barney/youtalkmuch
BA_ANSWER21 barney/alreadyasked

// player is staring at scientist
BA_STARE0 barney/ba_stare0
BA_STARE1 barney/ba_stare1
BA_STARE2 barney/ba_stare2
BA_STARE3 barney/ba_stare3

BA_IDLE0 barney/ba_idle0
BA_IDLE1 barney/ba_idle1
BA_IDLE2 barney/ba_idle2
BA_IDLE3 barney/ba_idle3
BA_IDLE4 barney/ba_idle4
BA_IDLE5 barney/ba_idle5
BA_IDLE6 barney/ba_idle6

BA_ATTACK0 barney/ba_attacking0
BA_ATTACK1 barney/ba_attacking1
BA_ATTACK2 barney/standback
BA_ATTACK3 barney/ba_attacking2
BA_ATTACK4 barney/aimforhead

BA_HEAR0 barney/hearsomething
BA_HEAR1 barney/icanhear
BA_HEAR2 barney/soundsbad

BA_SMELL0 barney/somethingdied
BA_SMELL1 barney/somethingstinky
BA_SMELL2 barney/stench

BA_CUREA barney/ba_cure0
BA_CUREB barney/ba_cure1
BA_CUREC barney/ba_cure1

BA_SCARED0 barney/ba_plfear0
BA_SCARED1 barney/leavealone

BA_WOUND0 barney/imhit
BA_WOUND1 barney/hitbad
BA_MORTAL0 barney/hitbad

//If you shoot Barney:
BA_SHOT0 barney/ba_shot0
BA_SHOT1 barney/ba_shot1
BA_SHOT2 barney/ba_shot2
BA_SHOT3 barney/ba_whatyou

//When Barney’s really pissed at you:
BA_MAD0 barney/ba_mad0
BA_MAD1 barney/ba_iwish
BA_MAD2 barney/ba_mad1
BA_MAD3 barney/ba_mad2
BA_MAD4 barney/ba_mad3
BA_MAD5 barney/ba_dontmake

//When Barney’s killed something
BA_KILL0 barney/ba_kill0
BA_KILL1 barney/ba_kill1
BA_KILL2 barney/ba_buttugly
BA_KILL3 barney/ba_kill2
BA_KILL4 barney/ba_close
BA_KILL5 barney/ba_firepl

//If you use Barney before the disaster
BA_POK0 barney/ba_pok0
BA_POK1 barney/ba_pok1
BA_POK2 barney/ba_pok2
BA_POK3 barney/ba_pok3

// if barney can't follow you
BA_STOP0 barney/ba_stop0
BA_STOP1 barney/ba_stop1

//scripted_sentences

//Accident Scripts
BA_GOODMORN barney/ba_ht01_01
BA_DELETED barney/ba_ht01_02
BA_BIGDAY barney/ba_ht01_03
BA_SCANSTART barney/ba_ht01_04
BA_SCANDONE barney/ba_ht01_05
BA_REGISTER barney/ba_ht01_06

//Dormitories Scripts
BA_SOLDIERS barney/ba_ht06_01
BA_CRUSH1 barney/ba_ht06_02
BA_CRUSH2 barney/ba_ht06_02_alt
BA_GLADTOSEE barney/ba_ht06_03
BA_GLADTOSEE2 barney/ba_ht06_03_alt
BA_NOTLEAVING1 barney/ba_ht06_04
BA_LEAVING1 barney/ba_ht06_05
BA_NOTLEAVING2 barney/ba_ht06_06
BA_NOTLEAVING3 barney/ba_ht06_07
BA_NOTLEAVING4 barney/ba_ht06_08
BA_LEAVING2 barney/ba_ht06_09
BA_DOORLOCKED barney/ba_ht06_10
BA_GOTPLAN barney/ba_ht06_11

//Central Transit Hub Scripts
BA_MUSTSTAY barney/ba_opgate
BA_ARRIVE barney/ba_ht07_01
BA_FOLLOW1 barney/ba_ht07_02
BA_FOLLOW2 barney/ba_ht07_03
BA_FOLLOW3 barney/ba_ht07_04
BA_FOLLOW4 barney/ba_ht07_05
BA_ACCESS barney/ba_ht07_06
BA_HARDDOORS barney/ba_ht07_07
BA_HUBCONTROL barney/ba_ht07_08
BA_FREEMANGUY barney/ba_ht07_09
BA_FILEROOM barney/ba_ht07_10
BA_BADCOMPANY barney/ba_ht07_11
BA_CLOSEGATES barney/ba_ht07_12
BA_NOENTRY barney/ba_ht07_13
BA_NOENTRY2 barney/ba_ht07_14
BA_NEEDREPAIRS barney/ba_ht07_15
BA_LOADINGDOOR barney/ba_ht07_16
BA_LUREBRIDGE barney/ba_ht07_17
BA_BRIDGE barney/ba_ht07_18
BA_PIZZA barney/ba_ht07_19

//All Clear Scripts
BA_DEADMEAT1 barney/ba_ht08_01
BA_DEADMEAT2 barney/ba_ht08_01_alt
BA_DEADMEAT3 barney/ba_ht08_01_alt2
BA_STICKCLOSE barney/ba_ht08_02
BA_TAKECOVER barney/ba_ht08_03


// SCIENTIST


//training course (hazard course)
TR_SCI_INTRO1 scientist/tr_sci1_sensors
TR_SCI_INTRO2 scientist/tr_sci2_veryinteresting
TR_SCI_INTRO3 scientist/tr_sci3_welcome
TR_SCI_INTRO4 scientist/tr_sci4_legal
TR_SCI_INTRO5 scientist/tr_sci5_questions
TR_SCI_INTRO6 scientist/tr_sci6_holograph

//scripted sentences for Decay
SC_ACCIDENT01 scientist/d01_sci01_waiting
SC_ACCIDENT02 scientist/d01_sci02_door
SC_ACCIDENT03 scientist/d01_sci03_reregister
SC_ACCIDENT04 scientist/d01_sci04_oneatatime
SC_ACCIDENT05 scientist/d01_sci05_bestillcross
SC_ACCIDENT06 scientist/d01_sci06_dontmovegreen
SC_ACCIDENT07 scientist/d01_sci07_spectrometer
SC_ACCIDENT08 scientist/d01_sci08_pushsample
SC_ACCIDENT09 scientist/d01_sci09_pushsample2
SC_ACCIDENT10 scientist/d01_sci10_interesting
SC_ACCIDENT11 scientist/d01_sci11_shouldnthappen
SC_ACCIDENT12 scientist/d01_sci12_impossible
SC_ACCIDENT13 scientist/d01_sci13_jammed
SC_ACCIDENT14 scientist/d01_sci14_right
SC_ACCIDENT15 scientist/d01_sci15_onschedule
SC_ACCIDENT16 scientist/d01_sci16_standby
SC_ACCIDENT17 scientist/d01_sci17_secondary
SC_ACCIDENT18 scientist/d01_sci18_wontshutdown

SC_HUB01 scientist/d06_sci01_lambdalabs
SC_HUB02 scientist/d06_sci02_contact
SC_HUB05 scientist/d06_sci05_launch
SC_HUB07 scientist/d06_sci07_worktodo

SC_HANGAR01 scientist/d08_sci01_idnumber
SC_HANGAR02 scientist/d08_sci02_scientists
SC_HANGAR03 scientist/d08_sci03_destroytrackers
SC_HANGAR04 scientist/d08_sci04_ceilinghatch
SC_HANGAR05 scientist/d08_sci05_osprey

SC_YESOK scientist/yesok

SC_OK0 scientist/icanhelp
SC_OK1 scientist/fellowscientist
SC_OK2 scientist/fine
SC_OK3 scientist/hopeyouknow
SC_OK4 scientist/leadtheway
SC_OK5 scientist/letsgo
SC_OK6 scientist/yesletsgo
SC_OK7 scientist/yes3
SC_OK8 scientist/alright

SC_WAIT0 scientist/beenaburden
SC_WAIT1 scientist/safetyinnumbers
SC_WAIT2 scientist/reconsider
SC_WAIT3 scientist/whyleavehere
SC_WAIT4 scientist/illwaithere
SC_WAIT5 scientist/istay
SC_WAIT6 scientist/illwait

// fail to follow player any more
SC_STOP0 scientist/stop1
SC_STOP1 scientist/stop2
SC_STOP2 scientist/dangerous
SC_STOP3 scientist/stop4


// player is staring at scientist
SC_STARE0 scientist/yees
SC_STARE1 scientist/areyouthink
SC_STARE2 scientist/perfume

SC_HELLO0 scientist/hellothere
SC_HELLO1 scientist/helloladies
SC_HELLO2 scientist/afellowsci
SC_HELLO3 scientist/greetings2
SC_HELLO4 scientist/hello
SC_HELLO5 scientist/goodtoseeyou
SC_HELLO6 scientist/newhevsuit

SC_ANSWER0 scientist/notsure
SC_ANSWER1 scientist/notcertain
SC_ANSWER2 scientist/perhaps
SC_ANSWER3 scientist/whocansay
SC_ANSWER4 scientist/inconclusive
SC_ANSWER5 scientist/theoretically
SC_ANSWER6 scientist/idiotic
SC_ANSWER7 scientist/lowervoice
SC_ANSWER8 scientist/ofcourse
SC_ANSWER9 scientist/absolutely
SC_ANSWER10 scientist/yes
SC_ANSWER11 scientist/ibelieveso
SC_ANSWER12 scientist/right
SC_ANSWER13 scientist/imsure
SC_ANSWER14 scientist/positively
SC_ANSWER15 scientist/nodoubt
SC_ANSWER16 scientist/yees
SC_ANSWER17 scientist/ofcoursenot
SC_ANSWER18 scientist/absolutelynot
SC_ANSWER19 scientist/noo
SC_ANSWER20 scientist/idontthinkso
SC_ANSWER21 scientist/completelywrong
SC_ANSWER22 scientist/cantbeserious
SC_ANSWER23 scientist/dontknow
SC_ANSWER24 scientist/ridiculous
SC_ANSWER25 scientist/shutup
SC_ANSWER26 scientist/noguess
SC_ANSWER27 scientist/stopasking
SC_ANSWER28 scientist/justasked
SC_ANSWER29 scientist/repeat

SC_QUESTION0 scientist/everseen
SC_QUESTION1 scientist/needsleep
SC_QUESTION2 scientist/areyouthink
SC_QUESTION3 scientist/evergetout
SC_QUESTION4 scientist/rightwayout
SC_QUESTION5 scientist/cantbeworse
SC_QUESTION6 scientist/rescueus
SC_QUESTION7 scientist/fascinating
SC_QUESTION8 scientist/stimulating
SC_QUESTION9 scientist/luckwillchange
SC_QUESTION10 scientist/hearsomething
SC_QUESTION11 scientist/doyousmell
SC_QUESTION12 scientist/uselessphd
SC_QUESTION13 scientist/waithere
SC_QUESTION14 scientist/survival
SC_QUESTION15 scientist/headcrab
SC_QUESTION16 scientist/goodpaper
SC_QUESTION17 scientist/catchone
SC_QUESTION18 scientist/dinner
SC_QUESTION19 scientist/alientrick
SC_QUESTION20 scientist/alienappeal
SC_QUESTION21 scientist/rumorclean
SC_QUESTION22 scientist/nothostile
SC_QUESTION23 scientist/announcer
SC_QUESTION24 scientist/smellburn
SC_QUESTION25 scientist/noidea
SC_QUESTION26 scientist/whatnext

SC_IDLE0 scientist/ipredictedthis
SC_IDLE1 scientist/containfail
SC_IDLE2 scientist/chaostheory
SC_IDLE3 scientist/howinteresting
SC_IDLE4 scientist/neverseen
SC_IDLE5 scientist/peculiarmarks
SC_IDLE6 scientist/sunsets
SC_IDLE7 scientist/nogrant
SC_IDLE8 scientist/bloodsample
SC_IDLE9 scientist/administrator
SC_IDLE10 scientist/improbable
SC_IDLE11 scientist/organicmatter
SC_IDLE12 scientist/crowbar
SC_IDLE13 scientist/ihearsomething

SC_NOGO scientist/dontgothere

SC_MONST0 scientist/seeheadcrab
SC_MONST1 scientist/importantspecies

SC_HEAR0 scientist/ihearsomething
SC_HEAR1 scientist/didyouhear
SC_HEAR2 scientist/whatissound

SC_SMELL0 scientist/somethingfoul
SC_SMELL1 scientist/thatsmell
SC_SMELL2 scientist/peculiarodor
SC_SMELL3 scientist/stench

SC_WOUND0 scientist/iwounded
SC_WOUND1 scientist/iwounded2

SC_MORTAL0 scientist/iwoundedbad
SC_MORTAL1 scientist/iwounded2

SC_CUREA scientist/youlookbad
SC_CUREB scientist/youwounded
SC_CUREC scientist/youneedmedic

SC_HEAL0 scientist/heal1
SC_HEAL1 scientist/heal2
SC_HEAL2 scientist/youneedmedic, letstrythis
SC_HEAL3 scientist/youlookbad, holdstill
SC_HEAL4 scientist/youwounded, letstrythis
SC_HEAL5 scientist/heal3
SC_HEAL6 scientist/heal4
SC_HEAL7 scientist/heal5

SC_PLFEAR0 scientist/whatyoudoing
SC_PLFEAR1 scientist/canttakemore
SC_PLFEAR2 scientist/madness
SC_PLFEAR3 scientist/noplease
SC_PLFEAR4 scientist/getoutofhere
SC_PLFEAR5 scientist/sorryimleaving

SC_FEAR0 scientist/nooo
SC_FEAR1 scientist/startle2
SC_FEAR2 scientist/startle1 nooo
SC_FEAR3 scientist/dontwantdie
SC_FEAR4 scientist/getoutalive
SC_FEAR5 scientist/startle3
SC_FEAR6 scientist/startle4
SC_FEAR7 scientist/startle5
SC_FEAR8 scientist/startle6
SC_FEAR9 scientist/startle7
SC_FEAR10 scientist/startle8
SC_FEAR11 scientist/startle9
SC_FEAR12 scientist/startle1

SC_SCREAM0 scientist/sci_fear1
SC_SCREAM1 scientist/sci_fear2
SC_SCREAM2 scientist/sci_fear3
SC_SCREAM3 scientist/sci_fear4
SC_SCREAM4 scientist/sci_fear5
SC_SCREAM5 scientist/sci_fear6
SC_SCREAM6 scientist/sci_fear7
SC_SCREAM7 scientist/sci_fear8
SC_SCREAM8 scientist/sci_fear9
SC_SCREAM9 scientist/sci_fear10
SC_SCREAM10 scientist/sci_fear11
SC_SCREAM11 scientist/sci_fear12
SC_SCREAM12 scientist/sci_fear13
SC_SCREAM13 scientist/sci_fear14
SC_SCREAM14 scientist/sci_fear15

SC_SCARED0 scientist/whatyoudoing
SC_SCARED1 scientist/stopattacking
SC_SCARED2 scientist/shesgonemad

// predisaster scientist

SC_PHELLO0 scientist/helloladies
SC_PHELLO1 scientist/greetings2
SC_PHELLO2 scientist/goodtoseeyou
SC_PHELLO3 scientist/greetings
SC_PHELLO4 scientist/hello
SC_PHELLO5 scientist/hellothere

SC_PQUEST0 scientist/beverage
SC_PQUEST1 scientist/statusreport
SC_PQUEST2 scientist/tunnelcalc
SC_PQUEST3 scientist/shakeunification
SC_PQUEST4 scientist/correcttheory
SC_PQUEST5 scientist/analysis
SC_PQUEST6 scientist/purereadings
SC_PQUEST7 scientist/newsample
SC_PQUEST8 scientist/perfectday
SC_PQUEST9 scientist/cascade
SC_PQUEST10 scientist/delayagain
SC_PQUEST11 scientist/softethics
SC_PQUEST12 scientist/tunedtoday
SC_PQUEST13 scientist/donuteater
SC_PQUEST14 scientist/seencup
SC_PQUEST15 scientist/hungryyet
SC_PQUEST16 scientist/recalculate
SC_PQUEST17 scientist/checkatten

SC_PIDLE0 scientist/hideglasses
SC_PIDLE1 scientist/weartie
SC_PIDLE2 scientist/runtest
SC_PIDLE3 scientist/limitsok
SC_PIDLE4 scientist/asexpected
SC_PIDLE5 scientist/thatsodd
SC_PIDLE6 scientist/allnominal
SC_PIDLE7 scientist/shutdownchart
SC_PIDLE8 scientist/reportflux
SC_PIDLE9 scientist/simulation
SC_PIDLE10 scientist/hopenominal

//If you use Scientists in Hazard Course
SC_HAZ_OK0 holo/tr_sci_use

//If you unuse Scientists in Hazard Course
SC_HAZ_WAIT0 holo/tr_sci_unuse

//Scientists in Hazard Course
SC_GOODWORK holo/tr_sci_goodwork
SC_HARDLYNOTICE holo/tr_sci_hardlynoticed
SC_NEXTSTATION holo/tr_sci_nextstation

//If you use Scientists before the disaster

SC_POK0 scientist/underbarrel
SC_POK1 scientist/undertest
SC_POK2 scientist/assist
SC_POK3 scientist/keller

//miscellaneous useful scripts
SC_LETYOUIN scientist/letyouin
SC_OVERHERE scientist/overhere
SC_1MUMBLE scientist/c1a0_sci_mumble
SC_SAMPLE scientist/c1a0_sci_samp

//ACCIDENT SHIAT - Remove and die0r
SC_DIS1D scientist/c1a0_sci_dis1d
SC_DIS2A scientist/c1a0_sci_dis2a
SC_DIS3A scientist/c1a0_sci_dis3a
SC_DIS5A scientist/c1a0_sci_dis5a
SC_DIS6A scientist/c1a0_sci_dis6a
SC_DIS7A scientist/c1a0_sci_dis7a
SC_DIS9A scientist/c1a0_sci_dis9a
SC_DIS10A scientist/c1a0_sci_dis10a
SC_DIS11A scientist/c1a0_sci_dis11a
SC_DIS15A scientist/c1a0_sci_dis15a
SC_DIS16A scientist/c1a0_sci_dis16a

//outtakes
SC_OUTTAKE01 scientist/ot01_nametag
SC_OUTTAKE02 scientist/ot02_nicergraphics
SC_OUTTAKE03 scientist/ot03_lookatme
SC_OUTTAKE04 scientist/ot04_eyesclosed
SC_OUTTAKE05 scientist/ot05_toilet1
SC_OUTTAKE06 scientist/ot06_gorman1
SC_OUTTAKE07 scientist/ot07_gorman2
SC_OUTTAKE08 scientist/ot08_resetthestage
SC_OUTTAKE09 scientist/ot09_toilet2
SC_OUTTAKE10 scientist/ot10_buttons
SC_OUTTAKE11 scientist/ot11_buttons2
SC_OUTTAKE12 scientist/ot12_gorman3
SC_OUTTAKE13 scientist/ot13_headcrab
SC_OUTTAKE14 scientist/ot14_toilet3
SC_OUTTAKE15 scientist/ot15_gorman4
SC_OUTTAKE16 scientist/ot16_typecasting
SC_OUTTAKE17 scientist/ot17_particleguy


// NOISE/AMBIENCE

// outdoor
WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101)
WILD1 ambience/bee1(v75)
WILD2 ambience/bee2(p105)
WILD3 ambience/hawk1(p98 v30)
WILD4 ambience/hawk1(p105 v20)
WILD5 ambience/(v50 p97) quail1, quail1(t15)
WILD6 ambience/bee1(p98 v50)
WILD7 ambience/bee1(p97)
WILD8 ambience/quail1(p98 v20))
WILD9 ambience/des_wind1(v50)
WILD10 ambience/des_wind2(v50)
WILD11 ambience/des_wind3(v50)
WILD9 ambience/des_wind1(v40 p105)
WILD10 ambience/des_wind2(v40 p98)
WILD11 ambience/des_wind3(v40 p103)
WILD12 ambience/wren1(v80)

// rocket
ROCKET0 ambience/steamburst1
ROCKET1 ambience/steamburst1(p80)
ROCKET2 ambience/steamburst1(p120)
ROCKET3 ambience/rocket_groan1
ROCKET4 ambience/rocket_groan2
ROCKET5 ambience/rocket_groan3
ROCKET6 ambience/rocket_groan4

// distant war zone
FAR_WAR0 ambience/(v50) distantmortar1
FAR_WAR1 ambience/(v60) distantmortar2
FAR_WAR2 ambience/(v50) distantmortar3
FAR_WAR3 ambience/(v15) biggun3
FAR_WAR4 ambience/(v20) rifle2
FAR_WAR5 ambience/(v10 p120) jetflyby1
FAR_WAR6 ambience/(v10) mgun_burst4
FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2
FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2
FAR_WAR9 ambience/(v15) mgun_burst1
FAR_WAR10 ambience/(v20) biggun1 rifle2
FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1
FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1
FAR_WAR13 ambience/(v10) mgun_burst2
FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3
FAR_WAR15 ambience/(v10) rifle1 rifle1
FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2

// near war zone
NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50)
NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1
NEAR_WAR2 ambience/(v60) alienflyby1
NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3
NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4
NEAR_WAR5 ambience/(v60) jetflyby1
NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3
NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2
NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30)
NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3
NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1
NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2
NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2



// ALIEN SLAVE
SLV_IDLE0 aslave/slv_word1 slv_word2
SLV_IDLE1 aslave/slv_word2 slv_word3(p95)
SLV_IDLE2 aslave/slv_word3 slv_word4
SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90)
SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3
SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2
SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3
SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95)
SLV_IDLE8 aslave/slv_word1(p115) slv_word6
SLV_IDLE9 aslave/slv_word3 slv_word3(p90)
SLV_IDLE10 aslave/slv_word7(p85)

SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2
SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5
SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3
SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5
SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8
SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1

//HOLOGRAM

HOLO_3JUMPS holo/tr_holo_3jumps
HOLO_BREAKBOX holo/tr_holo_breakbox
HOLO_BREATH holo/tr_holo_breath
HOLO_BUTTON holo/tr_holo_button
HOLO_CHARGER holo/tr_holo_charger
HOLO_COMMENCING holo/tr_holo_commencing
HOLO_CONGRATS holo/tr_holo_congrats
HOLO_DONE holo/tr_holo_done
HOLO_DROWN holo/tr_holo_drown
HOLO_DUCK holo/tr_holo_duck
HOLO_FALLSHORT holo/tr_holo_fallshort
HOLO_FANTASTIC holo/tr_holo_fantastic
HOLO_FLASHLIGHT holo/tr_holo_flashlight
HOLO_GREATWORK holo/tr_holo_greatwork
HOLO_GRENADE holo/tr_holo_grenade
HOLO_HITALL holo/tr_holo_hitall
HOLO_INJURY holo/tr_holo_injury
HOLO_INTRO holo/tr_holo_intro
HOLO_JDUCK holo/tr_holo_jduck
HOLO_JUMP holo/tr_holo_jump
HOLO_JUMPDOWN holo/tr_holo_jumpdown
HOLO_JUMPGAP holo/tr_holo_jumpgap
HOLO_KEEPTRYING holo/tr_holo_keeptrying
HOLO_LADDER holo/tr_holo_ladder
HOLO_LEADGUARD holo/tr_holo_leadguard
HOLO_LIGHTOFF holo/tr_holo_lightoff
HOLO_LONGJUMP holo/tr_holo_longjump
HOLO_MEDKIT holo/tr_holo_medkit
HOLO_MOVE holo/tr_holo_move
HOLO_NICEJOB holo/tr_holo_nicejob
HOLO_PIPEDUCK holo/tr_holo_pipeduck
HOLO_PULLBOX holo/tr_holo_pullbox
HOLO_PUSHBOX holo/tr_holo_pushbox
HOLO_RADIATION holo/tr_holo_radiation
HOLO_RETRY holo/tr_holo_retry
HOLO_RUNSTART holo/tr_holo_runstart
HOLO_SPINBRIDGE holo/tr_holo_spinbridge
HOLO_STARTLIFT holo/tr_holo_startlift
HOLO_STEAM holo/tr_holo_steam
HOLO_TARGET holo/tr_holo_target
HOLO_TRYAGAIN holo/tr_holo_tryagain
HOLO_USETRAIN holo/tr_holo_usetrain

// DOCTOR KELLER
DK_HELLO0 keller/dk_hello0
DK_HELLO1 keller/dk_hello1
DK_HELLO2 keller/dk_hello2

DK_IDLE0 keller/dk_idle0
DK_IDLE1 keller/dk_idle1
DK_IDLE2 keller/dk_idle2
DK_IDLE3 keller/dk_idle3
DK_IDLE4 keller/dk_idle4

DK_STARE0 keller/dk_stare0
DK_STARE1 keller/dk_stare1
DK_STARE2 keller/dk_stare2

DK_OK0 keller/dk_ok0
DK_OK1 keller/dk_ok1
DK_OK2 keller/dk_ok2

DK_WAIT0 keller/dk_wait0
DK_WAIT1 keller/dk_wait1
DK_WAIT2 keller/dk_wait2
DK_WAIT3 keller/dk_wait0

DK_STOP0 keller/dk_stop0
DK_STOP1 keller/dk_stop1
DK_STOP2 keller/dk_stop2

// player attacks friend
DK_SCARED0 keller/dk_scared0
DK_SCARED1 keller/dk_scared1
DK_SCARED2 keller/dk_scared2

// player attacks Keller
DK_PLFEAR0 keller/dk_plfear0
DK_PLFEAR1 keller/dk_plfear1
DK_PLFEAR2 keller/dk_plfear2
DK_PLFEAR3 keller/dk_plfear3

DK_FEAR0 keller/dk_fear0
DK_FEAR1 keller/dk_fear1
DK_FEAR2 keller/dk_fear2
DK_FEAR3 keller/dk_fear3
DK_FEAR4 keller/dk_fear4
DK_FEAR5 keller/dk_fear5
DK_FEAR6 keller/dk_fear6

//DECAY - HT01ACCIDENT
DK_HT01_01 keller/dk_01_late
DK_HT01_02 keller/dk_01_kleiner
DK_HT01_03 keller/dk_01_started
DK_HT01_04 keller/dk_01_rosenberg
DK_HT01_05 keller/dk_01_concern
DK_HT01_06 keller/dk_01_decision
DK_HT01_07 keller/dk_01_storage
DK_HT01_08 keller/dk_01_tolman
DK_HT01_09 keller/dk_01_goodgrief
DK_HT01_10 keller/dk_01_spectrom
DK_HT01_11 keller/dk_01_needspect
DK_HT01_12 keller/dk_01_finished
DK_HT01_13 keller/dk_01_gonewrong
DK_HT01_14 keller/dk_01_yesgood
DK_HT01_15 keller/dk_01_cascade
DK_HT01_16 keller/dk_01_failed
DK_HT01_17 keller/dk_01_collapsed
DK_HT01_18 keller/dk_01_gottodeal
DK_HT01_19 keller/dk_01_survived
DK_HT01_20 keller/dk_01_plan
DK_HT01_21 keller/dk_01_shortcut

//DECAY - HT03UPLINK
DK_HT03_01 keller/dk_03_notime

//DECAY - HT04DAMPEN
DK_HT04_01 keller/dk_04_resetdamp
DK_HT04_02 keller/dk_04_secfirst
DK_HT04_03 keller/dk_04_bewary
DK_HT04_04 keller/dk_04_monsters
DK_HT04_05 keller/dk_04_letssee
DK_HT04_06 keller/dk_04_transmit
DK_HT04_07 keller/dk_04_testing
DK_HT04_08 keller/dk_04_excellent
DK_HT04_09 keller/dk_04_otherdamp
DK_HT04_10 keller/dk_04_primlock
DK_HT04_11 keller/dk_04_goonway
DK_HT04_12 keller/dk_04_onwaythen
DK_HT04_13 keller/dk_04_bulkhead
DK_HT04_14 keller/dk_04_weakspot
DK_HT04_15 keller/dk_04_interfere
DK_HT04_16 keller/dk_04_disenergy
DK_HT04_17 keller/dk_04_resetnow
DK_HT04_18 keller/dk_04_primreset
DK_HT04_19 keller/dk_04_toomuch
DK_HT04_20 keller/dk_04_ididit
DK_HT04_21 keller/dk_04_bringtram

//DECAY - HT05DORMS
DK_HT05_01 keller/dk_05_mustseal
DK_HT05_02 keller/dk_05_gotodorms
DK_HT05_03 keller/dk_05_nofoolish
DK_HT05_04 keller/dk_05_otherside
DK_HT05_05 keller/dk_05_gladalive
DK_HT05_06 keller/dk_05_needguard
DK_HT05_07 keller/dk_05_needcodes
DK_HT05_08 keller/dk_05_haveguard
DK_HT05_09 keller/dk_05_havecode
DK_HT05_10 keller/dk_05_onceorbit

//DECAY - HT07SIGNAL
DK_HT07_01 keller/dk_07_basement
DK_HT07_02 keller/dk_07_lockout
DK_HT07_03 keller/dk_07_online

//DECAY - HT10FOCUS
DK_HT10_01 keller/dk_10_gammalabs
DK_HT10_02 keller/dk_10_beacon
DK_HT10_03 keller/dk_10_jammed
DK_HT10_04 keller/dk_10_goingon
DK_HT10_05 keller/dk_10_working

//DECAY - HT11LASER
DK_HT11_01 keller/dk_11_upstairs
DK_HT11_02 keller/dk_11_unlock
DK_HT11_03 keller/dk_11_activate
DK_HT11_04 keller/dk_11_elevator
DK_HT11_05 keller/dk_11_matrixact
DK_HT11_06 keller/dk_11_greatdone
DK_HT11_07 keller/dk_11_bothin
DK_HT11_08 keller/dk_11_goodwork

//DECAY - HT12FUBAR
DK_HT12_01 keller/dk_12_donewell
DK_HT12_02 keller/dk_12_followme
DK_HT12_03 keller/dk_12_netting
DK_HT12_04 keller/dk_12_mindopen
DK_HT12_05 keller/dk_12_whenstart
DK_HT12_06 keller/dk_12_mountgun
DK_HT12_09 keller/dk_12_surge
DK_HT12_10 keller/dk_12_attbeacon
DK_HT12_11 keller/dk_12_destroy
DK_HT12_14 keller/dk_12_thisisbad
DK_HT12_15 keller/dk_12_wedidit
DK_HT12_17 keller/dk_12_failed
DK_HT12_18 keller/dk_12_success

DK_HT12_20 keller/dk_12_beacon1
DK_HT12_21 keller/dk_12_bunker
DK_HT12_22 keller/dk_12_deploy1
DK_HT12_23 keller/dk_12_first100
DK_HT12_24 keller/dk_12_firstgo
DK_HT12_25 keller/dk_12_second50
DK_HT12_26 keller/dk_12_second80
DK_HT12_27 keller/dk_12_second90
DK_HT12_28 keller/dk_12_second100
DK_HT12_29 keller/dk_12_final20
DK_HT12_30 keller/dk_12_final75
DK_HT12_31 keller/dk_12_final100
DK_HT12_32 keller/dk_12_bunkeropen
DK_HT12_33 keller/dk_12_bunkerfail
DK_HT12_34 keller/dk_12_allactive
DK_HT12_35 keller/dk_12_blastbunker
DK_HT12_36 keller/dk_12_critical1
DK_HT12_37 keller/dk_12_critical2
DK_HT12_38 keller/dk_12_dontcare
DK_HT12_39 keller/dk_12_iiii
DK_HT12_40 keller/dk_12_radio


// Dr. Rosenburg

RO_OK0 rosenberg/ro_ok0
RO_OK1 rosenberg/ro_ok1
RO_OK2 rosenberg/ro_ok2
RO_OK3 rosenberg/ro_ok3
RO_OK4 rosenberg/ro_ok4
RO_OK5 rosenberg/ro_ok5
RO_OK6 rosenberg/ro_ok6
RO_OK7 rosenberg/ro_ok7

RO_WAIT0 rosenberg/ro_wait0
RO_WAIT1 rosenberg/ro_wait1
RO_WAIT2 rosenberg/ro_wait2
RO_WAIT3 rosenberg/ro_wait3
RO_WAIT4 rosenberg/ro_wait4

RO_STOP0 rosenberg/ro_stop0
RO_STOP1 rosenberg/ro_stop1
RO_STOP2 rosenberg/ro_stop2
RO_STOP3 rosenberg/ro_stop3
RO_STOP4 rosenberg/ro_stop4

RO_WOUND0 rosenberg/ro_wound0
RO_WOUND1 rosenberg/ro_wound1

RO_MORTAL0 rosenberg/ro_mortal0
RO_MORTAL1 rosenberg/ro_mortal1

RO_CUREA rosenberg/ro_cure0
RO_CUREB rosenberg/ro_cure1
RO_CUREC rosenberg/ro_cure2

RO_HEAL0 rosenberg/ro_heal0
RO_HEAL1 rosenberg/ro_heal1
RO_HEAL2 rosenberg/ro_heal2
RO_HEAL3 rosenberg/ro_heal3
RO_HEAL4 rosenberg/ro_heal4

RO_PLFEAR0 rosenberg/ro_plfear0
RO_PLFEAR1 rosenberg/ro_plfear1
RO_PLFEAR2 rosenberg/ro_plfear2
RO_PLFEAR3 rosenberg/ro_plfear3
RO_PLFEAR4 rosenberg/ro_plfear4

RO_FEAR0 rosenberg/ro_fear0
RO_FEAR1 rosenberg/ro_fear1
RO_FEAR2 rosenberg/ro_fear2
RO_FEAR3 rosenberg/ro_fear3
RO_FEAR4 rosenberg/ro_fear4
RO_FEAR5 rosenberg/ro_fear5

RO_SCREAM0 rosenberg/ro_fear0
RO_SCREAM1 rosenberg/ro_fear1
RO_SCREAM2 rosenberg/ro_fear2
RO_SCREAM3 rosenberg/ro_fear3
RO_SCREAM4 rosenberg/ro_fear4
RO_SCREAM5 rosenberg/ro_fear5

RO_SCARED0 rosenberg/ro_scared0
RO_SCARED1 rosenberg/ro_scared1
RO_SCARED2 rosenberg/ro_scared2

//DECAY - HT01ACCIDENT
RO_HT01_01 rosenberg/ro_01_keller
RO_HT01_02 rosenberg/ro_01_spectrom
RO_HT01_03 rosenberg/ro_01_admin
RO_HT01_04 rosenberg/ro_01_realize
RO_HT01_05 rosenberg/ro_01_grudge
RO_HT01_06 rosenberg/ro_01_sigh
RO_HT01_07 rosenberg/ro_01_assure
RO_HT01_08 rosenberg/ro_01_chargers
RO_HT01_09 rosenberg/ro_01_alive
RO_HT01_10 rosenberg/ro_01_dampen
RO_HT01_11 rosenberg/ro_01_fields
RO_HT01_12 rosenberg/ro_01_yesright
RO_HT01_13 rosenberg/ro_01_callhelp
RO_HT01_14 rosenberg/ro_01_danger
RO_HT01_15 rosenberg/ro_01_touch
RO_HT01_16 rosenberg/ro_01_survived
RO_HT01_17 rosenberg/ro_01_leaving
RO_HT01_18 rosenberg/ro_01_letsgo

//DECAY - HT02HAZARD
RO_HT02_01 rosenberg/ro_02_despite
RO_HT02_02 rosenberg/ro_02_elevator
RO_HT02_03 rosenberg/ro_02_waithere
RO_HT02_04 rosenberg/ro_02_moving
RO_HT02_05 rosenberg/ro_02_careful
RO_HT02_06 rosenberg/ro_02_thanks
RO_HT02_07 rosenberg/ro_02_follow
RO_HT02_08 rosenberg/ro_02_opendoor
RO_HT02_09 rosenberg/ro_02_madeit

//DECAY - HT03UPLINK
RO_HT03_01 rosenberg/ro_03_surface
RO_HT03_02 rosenberg/ro_03_inside
RO_HT03_03 rosenberg/ro_03_makeway
RO_HT03_04 rosenberg/ro_03_madeit
RO_HT03_05 rosenberg/ro_03_notalign
RO_HT03_06 rosenberg/ro_03_aligned
RO_HT03_07 rosenberg/ro_03_notalign2
RO_HT03_08 rosenberg/ro_03_rotated
RO_HT03_09 rosenberg/ro_03_perfect
RO_HT03_10 rosenberg/ro_03_toofar
RO_HT03_11 rosenberg/ro_03_excellent
RO_HT03_12 rosenberg/ro_03_keller
RO_HT03_13 rosenberg/ro_03_senddown
RO_HT03_14 rosenberg/ro_03_waithere


//GINA

//Use
GINA_OK0 gina/gina_use0
GINA_OK1 gina/gina_use1
GINA_OK2 gina/gina_use2
GINA_OK3 gina/gina_use3
GINA_OK4 gina/gina_use4
GINA_OK5 gina/gina_use5

//Unuse
GINA_WAIT0 gina/gina_unuse0
GINA_WAIT1 gina/gina_unuse1
GINA_WAIT2 gina/gina_unuse2
GINA_WAIT3 gina/gina_unuse3
GINA_WAIT4 gina/gina_unuse4

//Attacks
GINA_ATTACK0 gina/gina_attack0
GINA_ATTACK1 gina/gina_attack1
GINA_ATTACK2 gina/gina_attack2
GINA_ATTACK3 gina/gina_attack3

//Kills
GINA_KILL0 gina/gina_kill0
GINA_KILL1 gina/gina_kill1
GINA_KILL2 gina/gina_kill2
GINA_KILL3 gina/gina_kill3
GINA_KILL4 gina/gina_kill4

//Pain
GINA_PAIN0 gina/gina_pain0
GINA_PAIN1 gina/gina_pain1
GINA_PAIN2 gina/gina_pain2
GINA_PAIN3 gina/gina_pain3

//Attacked
GINA_ATTACKED0 gina/gina_attacked0
GINA_ATTACKED1 gina/gina_attacked1
GINA_ATTACKED2 gina/gina_attacked2
GINA_ATTACKED3 gina/gina_attacked3

//Death
GINA_DIE0 gina/gina_die0
GINA_DIE1 gina/gina_die1
GINA_DIE2 gina/gina_die2

//Mad
GINA_MAD0 gina/gina_mad0
GINA_MAD1 gina/gina_mad1
GINA_MAD2 gina/gina_mad2

//Stop
GINA_STOP0 gina/gina_stop0
GINA_STOP1 gina/gina_stop1
GINA_STOP2 gina/gina_stop2


//COLETTE

//Use
COL_OK0 colette/colette_use0
COL_OK1 colette/colette_use1
COL_OK2 colette/colette_use2
COL_OK3 colette/colette_use3
COL_OK4 colette/colette_use4
COL_OK5 colette/colette_use5

//Unuse
COL_WAIT0 colette/colette_unuse0
COL_WAIT1 colette/colette_unuse1
COL_WAIT2 colette/colette_unuse2
COL_WAIT3 colette/colette_unuse3
COL_WAIT4 colette/colette_unuse4

//Attacks
COL_ATTACK0 colette/colette_attack0
COL_ATTACK1 colette/colette_attack1
COL_ATTACK2 colette/colette_attack2
COL_ATTACK3 colette/colette_attack3

//Kills
COL_KILL0 colette/colette_kill0
COL_KILL1 colette/colette_kill1
COL_KILL2 colette/colette_kill2
COL_KILL3 colette/colette_kill3
COL_KILL4 colette/colette_kill4

//Pain
COL_PAIN0 colette/colette_pain0
COL_PAIN1 colette/colette_pain1
COL_PAIN2 colette/colette_pain2
COL_PAIN3 colette/colette_pain3

//Attacked
COL_ATTACKED0 colette/colette_attacked0
COL_ATTACKED1 colette/colette_attacked1
COL_ATTACKED2 colette/colette_attacked2
COL_ATTACKED3 colette/colette_attacked3

//Death
COL_DIE0 colette/colette_die0
COL_DIE1 colette/colette_die1
COL_DIE2 colette/colette_die2

//Mad
COL_MAD0 colette/colette_mad0
COL_MAD1 colette/colette_mad1
COL_MAD2 colette/colette_mad2

//Stop
COL_STOP0 colette/colette_stop0
COL_STOP1 colette/colette_stop1
COL_STOP2 colette/colette_stop2


//OTHER STUFF
OSPREY1 apache/osprey_takeoff

//DECAY PC BONUS STUFF
DY_BONUS_S01 scientist/b01_sci01_whereami
DY_BONUS_S02 scientist/b01_sci02_briefcase
DY_BONUS_S03 scientist/b01_sci03_sirplease

